Red Dead Redemption 2 · Windows · D3D12 · HelixSR upscalers vs FSR 3.1.5 · input FSR 2.X
| Quality mode | Native mode | |||||
|---|---|---|---|---|---|---|
| Metric | HLX DLSS | HLX FSR 4 | FSR 3.1.5 | HLX DLSS | HLX FSR 4 | FSR 3.1.5 |
| OS | Windows | Windows | Windows | Windows | Windows | Windows |
| Input | FSR 2.X | FSR 2.X | FSR 2.X | FSR 2.X | FSR 2.X | FSR 2.X |
| Output resolution | 1920x1080 | 1920x1080 | 1920x1080 | 1920x1080 | 1920x1080 | 1920x1080 |
| Upscale GPU time | 1.57 ms | 1.71 ms | 0.90 ms | 1.94 ms | 1.80 ms | 1.36 ms |
| FPS | 60.0 | 60.0 | 59.1 | 91.9 | 92.9 | 95.4 |
Crops come from the 1080p screenshots and are enlarged with no smoothing: 2x for scenery, 3x for the hair crops.
Curl definition in the hair and how clean the edge is against the road.



Letter edges on the sign, plank lines and the dark barrel below.



Church windows, bell tower detail and thin power lines against the trees.



Plank edges, the lattice under the roof and any shimmer or moire.



Grass blade edges and the wet, reflective mud texture.



Individual hair strands and how soft or crisp the hair edge looks against the barn.



Hair strands, jacket stitching and the star emblem.



Wood plank lines, window frames and the tiny walking figures.



Grass blade edges and the fence post outlines against the foliage.



Leaf cluster edges, thin branches and any shimmer or smearing.


