GPU: AMD Radeon RX 5700 XT

Red Dead Redemption 2 · Windows · D3D12 · HelixSR upscalers vs FSR 3.1.5 · input FSR 2.X

Quality modeNative mode
MetricHLX DLSSHLX FSR 4FSR 3.1.5HLX DLSSHLX FSR 4FSR 3.1.5
OSWindowsWindowsWindowsWindowsWindowsWindows
InputFSR 2.XFSR 2.XFSR 2.XFSR 2.XFSR 2.XFSR 2.X
Output resolution1920x10801920x10801920x10801920x10801920x10801920x1080
Upscale GPU time1.57 ms1.71 ms0.90 ms1.94 ms1.80 ms1.36 ms
FPS60.060.059.191.992.995.4
Lowest upscale time in its mode

Zoomed comparison

Crops come from the 1080p screenshots and are enlarged with no smoothing: 2x for scenery, 3x for the hair crops.

Hair (300% zoom)

Curl definition in the hair and how clean the edge is against the road.

hair HLX DLSS
HLX DLSS
hair HLX FSR 4
HLX FSR 4
hair FSR 3.1.5
FSR 3.1.5

Saints Hotel sign and wall

Letter edges on the sign, plank lines and the dark barrel below.

sign HLX DLSS
HLX DLSS
sign HLX FSR 4
HLX FSR 4
sign FSR 3.1.5
FSR 3.1.5

Church and hillside

Church windows, bell tower detail and thin power lines against the trees.

church HLX DLSS
HLX DLSS
church HLX FSR 4
HLX FSR 4
church FSR 3.1.5
FSR 3.1.5

Left building roof planks

Plank edges, the lattice under the roof and any shimmer or moire.

roof HLX DLSS
HLX DLSS
roof HLX FSR 4
HLX FSR 4
roof FSR 3.1.5
FSR 3.1.5

Mud and grass on the ground

Grass blade edges and the wet, reflective mud texture.

mud HLX DLSS
HLX DLSS
mud HLX FSR 4
HLX FSR 4
mud FSR 3.1.5
FSR 3.1.5